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Worms Armageddon

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305 results found

  1. It will be nice that in BIT maps the creater can put mines or oils where he want , it will be nice for make funny videos or for make interesting games.

    It will be nice too that otheres players can see it in the map menú , like the host , for see it ,(they can't change anything)

    10 votes
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    1 comment  ·  Maps  ·  Admin →
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  2. Tiny improvement you could add before releasing new beta. Pressing "context menu" key would show wep menu ingame, so player will see available weps w/o having his hand off keyboard. Could be very useful in fast-paced gamemodes.

    3 votes
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    0 comments  ·  Interface  ·  Admin →
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  3. It would be nice to be able viewing our replays directly from game without exiting. There should be a menu section for that with the replay preview pics and names as well.

    0 votes
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    0 comments  ·  Interface  ·  Admin →
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  4. I think that only harsh hits to the roof should end the turn. Sometimes, when barely hitting the roof, players even lose their turns without knowing what happened. Is there any chance that this will be changed by default, or will there just be an option to change it?

    1 vote
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    1 comment  ·  Gameplay  ·  Admin →
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  5. WA doesn't support surround sound being a 2D game, but why not make use of any unused speakers by having them play the background music?
    Most of these music tracks actually have ambient sound effects within them (like rain) which would sound great in surround sound.

    2 votes
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  6. Another trivial suggestion for most, but not for ingame background users. :D
    Anyways, it would be really nice if the backgrounds used maps from the random terrain generator
    could be used by custom-made .png maps as well, if possible, while we can not have custom-made backgrounds yet. xD

    The bg's used by the random terrain generator are generally better looking and uses 'more' / different colors than the once we use atm for png maps.

    Anyway, here's an image showing the difference if you load up a random terrain vs png map with the same
    background, left ones are for…

    4 votes
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  7. I often find myself needing to extract logs from dozens of replays. Doing it one-by-one is tedious, and doing them simultaneously usually causes some log extracts to fail. Would it be possible to "queue" the extracts so that if I click "Export log" on multiple replay files, it does it one by one?

    3 votes
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    0 comments  ·  Replays  ·  Admin →
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  8. It appears the Concrete Donkey (like all weapons) has an underwater sprite for when it hits the water. However, it's not actually used - it just sticks with the standard sprite for both above and below water level.
    Maybe its a bug or perhaps an oversight by Team17?
    Either way, could this sprite be used?

    1 vote
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    1 comment  ·  Graphics  ·  Admin →
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  9. I'm refering to the small background image that loops from one side of the map area to the other. It seems very small and barely works as a background image. Back in Worms 2 it was alot taller.
    If WA uses the exact same image file as W2 then it should be easy to just raise its height and reveal that bottom half of the image?

    1 vote
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    3 comments  ·  Graphics  ·  Admin →
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  10. split teststuff so to use only the wish option

    3 votes
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  11. For those that are not aware of this feature in the map editor because
    it has no real use, here it is:

    http://img810.imageshack.us/i/waterq.jpg/

    To elaborate, it would be great if the water level could actually fall
    as well to maybe reveal more land underneath it or maybe even rise again
    afterwards to have some sort of high-tide/low-tide effect. May have some
    interesting effects on certain schemes.

    Topic from T17 forums: http://forum.team17.com/showthread.php?t=40411

    2 votes
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    0 comments  ·  Scheme options  ·  Admin →
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  12. I like to suggest, if it's possible, that the camera do not follows invisible worms. It's useless to use it if an opponent uses a low resolution and knows exactly where you are.
    Also, in a sidenote, the worms still makes sounds when, for example, jumps invisible. I personally think that i'l be good if it doesn't

    1 vote
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  13. I would like to have the ability to fine tune all options in the game settings screen without having to use external scheme editors.

    In particular, it would be good if we could set the number of rounds required to win the match to every value between 1 and 9 (at the moment you can't select 4, 6 or 8 rounds to win). Also, it would be nice if we could fine-tune weapon, utility and health crate probabilites (that is, select an exact percentage of a given type of crate falling, rather than the current system of setting probabilities from…

    6 votes
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  14. Make it so you could generate for example snow, hell etc game landcape textures for huge maps too, instead of the game asking for it to be shrink or cropped

    4 votes
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    0 comments  ·  Maps  ·  Admin →
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  15. I'm using a 17" wide screen laptop display with the game resolution set at 1280x720. The chat font size is very small and I need to get really close to read it. Can we have an option to increase the font size? The LargerFonts registry setting doesn't apply to chat, and makes the other fonts too large on my screen, so a separate option would be great.

    4 votes
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    0 comments  ·  Interface  ·  Admin →
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  16. 3 votes
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    2 comments  ·  Graphics  ·  Admin →
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  17. I would like to see full Unicode support for in-game texts/chats. Possibly followed by replacing letter sprites with TTF/OTF font rendering.

    4 votes
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  18. Make it so when you drop any weapon from ninja-rope you will still have ninja-rope at the start of your next turn.

    For some strange reason when you drop banana from rope your next turn starts with rope (banana is not remembered), but if you drop for example grenade or bazooka (which are remembered) then your next turn starts with the weapons in your hand instead of rope. Which causes you to accidentally shoot yourself instead of starting to rope, especially when water level is raised in roper maps and u're standin in water and not able to see which…

    1 vote
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  19. Add the ability to make locally stored comments about other players, which will be displayed upon request or automatically when the player enters a game with you.

    Storing comments:
    /playerA Good player
    /playerB Insulted everyone the whole game and quit when he started losing

    Loading comments:
    /info playerA [returns previously added comment]
    /info all [returns existing comments for everyone in the game]

    1 comment should be sufficient, but you should be able to overwrite old comments.

    The idea comes from WC3Banlist, which is a 3rd party app that ties into WarCraft 3. Enough people got fed up with people leaving…

    3 votes
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  20. It will be nice to set what do you want to fall in Utility crates , for example , in the classic rubbergame with no weps and lots of crates falling , the Utility "Crateshower" lags a lot and people try to dont collect it.

    Just a menu in ammo menu with % too of what type of utility can appear, for example (10% x2 damage , 5% jetpack , 20% low gravity , etc)

    7 votes
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