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Worms Armageddon

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  1. Put the host's scheme name into name of the replay, so the replay file would look like "2008-12-20 00.48.27 [Online] [BnG] NogardDerNaerok, Javi-2, @Konar6.WAgame" or "2008-12-22 01.14.16 [Online] [Team17] Snoots, @Konar6.WAgame".

    5 votes
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    1 comment  ·  Replays  ·  Admin →
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  2. On the hosting menu, you can't tell which of the teams belongs to which of the joined player. Or vice versa, if you wan't to kick a player that hasn't added his team yet, you have to take a guess. Unfortunatly you often kick the wrong player...

    If there was some come kind of connection between a playername and his team (number, color or name brackets e.g.) things would be much more comfortable.

    5 votes
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    2 comments  ·  Interface  ·  Admin →
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  3. So, rather than having to put the playback at... times in the filename and the user has to remember to input them (or a parser written), there would be an external app that allows you to add the playback time to it, then when you or someone else double-clicks the replay, it would pop up a window saying "Do you want to go to the pre-defined playback point?", then if you press yes, it will take you there.

    3 votes
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    0 comments  ·  Replays  ·  Admin →
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  4. Seeing how many turns have passed next to the total time could be useful. Maybe sudden death could then be activated after a certain number of turns.

    3 votes
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    0 comments  ·  Interface  ·  Admin →
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  5. it isn't a rare thing when two wormers have a row because of positions. "You had better luck, you had better position" etcetc and it mightbe true when 3 of opponent can be sinked and the oppoent doesnt have any. This would be a VERY good option to start a new game from an old replay's position and the two players can change the colors (with the same map/terrarium of course). This would be also a great challenge, when two more skilled player wants to try these positions

    7 votes
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    2 comments  ·  Replays  ·  Admin →
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    I feel this feature should be integrated with “Allow resuming an on-line match using the replay file”. Part of that feature would involve choosing which frame to start from, and in this case it’d be frame 0. (In the full-featured version of the feature, the difference between this kind of resumption and “secure resumption from a disconnected game at the point of disconnection” would be made obvious to all players before the game started.)

    Having said that, it is possible to do this right now with no modification to W:A (and has been since before the betas). I don’t think I should reveal the method here; if used dishonorably, it could give the host quite an unfair advantage. (In fact, I plan to make it impossible once the resumption feature is implemented.)

  6. Can you include the ability to disable the front end hum when disabling ambiance music?

    3 votes
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  7. Allow to choose a map from User/SavedLevels directly from the menu before the game (without going into the map editor and loading the map)

    72 votes
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    under review  ·  6 comments  ·  Interface  ·  Admin →
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  8. Extra slots should be configurable by the host. This would allow more than (7 - # of Teams) people to be in a game that, for some reason, many people would like to spectate it live (either to look or chat). Examples: popular tournament finals, clan matches with lots of members present from the duelling clans, playoff matches for leagues, matches between clan members with many members online, etc.

    32 votes
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    It would be much easier to do this outside W:A, kind-of-like a retranslation bot. That would resolve all the UI design and protocol issues. Would that work as a compromise?

  9. from W1:
    --Candy
    --Geiger
    --Junk
    --Mars
    --Nam
    --Snow

    from WWP:
    --Domestic
    --Dinos

    64 votes
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    0 comments  ·  Maps  ·  Admin →
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    I’m not sure Team17 will let us to just add stuff from the other games, but we can look into implementing custom landscapes, and make those file formats importable.

  10. In the same way now you can record an off-line game with comments in the chat box, what if we could add comments to an existing replay file? comments that could be displayed in the chat box as you watch the replay. If it is not something hard to do please consider it, as it'd be extremely useful to teach the strategical side of the game.
    Who wouldn't like to watch a replay of a final after the players added the comments of what they were thinking during each turn?. Moreover, experienced players could check replays of not so experienced…

    7 votes
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    1 comment  ·  Replays  ·  Admin →
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  11. Invisibility is almost never used in W:A, probably because it's too limited.
    It should be able to last regardless weapon usage. The number of turns -or even round time- it lasts should be configurable.
    A scheme option should set whether players are able to see invisible team members or not.
    Another option could be to let weapons disable opponent invisibility once an invisible worm gets hit.
    Perhaps this way invisibility becomes worthy or fun to be used in games.

    7 votes
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    Instead of making it configurable in every conceivable way, how about we agree on some options which would be useful the most? Everyone seems to agree that having the screen follow invisible worms can be bad… what else?

  12. Obviously, this would only be useful on indestructable landscape. Would be interesting in boomraces, shoppers, etc.

    35 votes
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  13. I dont know if it is already commented, but i couldnt find it.

    The idea is that when someone joins a game instead of dissapear from the WormNet list, it could say something like "Playing" next to his name, so u can see if ur friends are there, and it could be good if u could send a private messege to him while he is playing...

    16 votes
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    This will make more sense when in-progress games will be joinable, which will be the case in 4.0 (players would join as spectators until the end of the match). The suggestion can be done as it is now, but I think it would put too much stress on the current design of the WormNET server, so if this will ever come before 4.0, it will surely come after the new WormNET server supporting flags/ranks.

  14. Sometimes it's not easy to memorize your host's weird weapon power preferences. It would be useful if these settings could be seen in-game too, not only in the lobby.

    Addiotionally, maybe instead of showing the "star-power", the amount of maximum damage could be displayed (or one projectile's damage for multi-projectile weapons like cluster, air strike, etc.)

    13 votes
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    7 comments  ·  Interface  ·  Admin →
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    Damage doesn’t mean anything for some weapons… and most of the time the maximum theoretical damage (considering the RNG may generate any sequence of numbers) isn’t anywhere near the maximum practical damage.

    Also, I’d like to see an idea / concept design of how would power levels would be displayed.

    Update: this idea should be mostly obsoleted by our plans for 4.0 to allow viewing the scheme settings during the game, and the scheme comparator in the game lobby.

  15. It would be a little more helpful if we could get to the terrain editor right on the options menu

    2 votes
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  16. The volume control in a game acts for both music and sound fx. But the sound fx are a bit louder then the music, which is annoying at times when you just want to listen to the music (which is really great btw).

    Would it be possible to add volume control for just the music inside the game? Kind of like having 2 volume bars, one for sound fx and the other for the music.

    18 votes
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  17. An option to have action replays in an online game. This feature is available in offline games and usually happens when a player makes multiple kills or calls a replay manually using the R key. I imagine it was disallowed from happening online due to network code and keeping the game short, as was the parachute being removed from crate drops.

    The feature would be best as an option, which would be disabled by default. The host should be able to cancel an action replay using Escape.

    I ask for this option because many times have I wished, during games…

    1 vote
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    1 comment  ·  Gameplay  ·  Admin →
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    What would trigger an instant replay? Just the default conditions? How would they be skippable, if at all? To maintain sync, everyone should be seeing the same stuff. This is probably untrivial to implement even with the simplest answers to those questions.

  18. Very similar to the WWP mode, just more customisable.
    The biggest theoretical problem I've seen with this is the difficulty of creating a well balanced scheme. The best solution I can think of is to let players edit this scheme in the same way we edit any other scheme, with the addition of being able to change how much each weapon costs and how many "coins" are available.
    In this way we wouldn't have to wait until a new beta update in order to play with a different "points for weapons" scheme. Or there could be leagues with a different…

    1 vote
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  19. Team members should be able to let Spectators participate in team-chat while in a game. Could a chat command do this? So it can be toggled in-game.
    Also, a player should be able to let Spectators see their current weapons panel when it's their turn.

    7 votes
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  20. Worms has a little support for HTML (or WAML if u will). So why not add an address bar and a home page feature.

    I know the whole; let's build a plugin to turn the web into something worms can deal with is out of the question. But there's no reason people can't make a website that holds League stats and news on updates.

    There is a real possibility for improvement by allowing worms to intergrate into webpages. Obviously a few more things might be useful like some way to have a useful log sent to a site as a…

    4 votes
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    1 comment  ·  Admin →
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