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Worms Armageddon

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Worms Armageddon

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305 results found

  1. This may be asking too much but here they go:

    Mystery crates: scheme option that will include mystery crates, as seen in Worms 4: Mayhem. Mystery crates will either be like weapon crates (the easy way, but I see problems with this) or their will be other crates (weapon crate upside down). The crate probability is similar to super weapons.

    From Mayhem:
    Barrel ‘o’ Laughs – A random barrel will explode.
    Big Guns – You will receive a super weapon.
    Bring on the Mines – A random number of mines are dropped (or teleported) randomly on the map.
    Damage incoming…

    1 vote
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    0 comments  ·  Scheme options  ·  Admin →
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  2. -Liberate option: with this option on more weapons may become liberated, for example;
    -Old woman liberated with timer 5
    -Pigeon flies randomly away and explodes after 3 seconds or after contact with worm/terrain
    -Crazy cow is released
    -When crate containing a firearm is destroyed some bullets randomly fire away
    Of course the change of happening would be low, so it won’t be annoying. It would add a little extra unpredictability to the game.

    -I would also love to see booby trapped crates back! How about another less damaging booby trap ala Worms 4: Mayhem? Like;
    -25 to 75 health removed…

    2 votes
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  3. Someone suggested this to me on WormNET - I haven't considered whether or not it would be a good idea, though.

    I think this would be most usable if they reflected "properly" (like light does) rather than just bouncing back the same direction.

    [00:33:02.66] meteor..muzerWA: yeah i have new idea for 4
    [00:33:07.00] meteor..muzerWA: reflecting arrows
    [00:33:12.76] meteor..muzerWA: its an scheme optin
    [00:33:20.46] muzerWA..meteor: reflecting?
    [00:33:20.78] meteor..muzerWA: arrows reflect when hittin a place
    [00:33:27.14] meteor..muzerWA: yeah
    [00:33:28.32] muzerWA..meteor: oh, right
    [00:33:31.58] muzerWA..meteor: when do they stop? Lol
    [00:33:42.80] meteor..muzerWA: hmm you tell the number
    [00:33:47.26] meteor..muzerWA: in the options
    [00:33:55.60]…

    6 votes
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  4. For fun and funny ways to express ourselves besides in chat, new emotion/emoticon bubble options besides "think" (T)! For example:
    Happy (H) - happy face
    Heart (?) - heart
    Mad (M) - mad face
    Sad (D) - sad face
    Surprised (S) - surprised face
    Wink (W) - winking face
    Evil (V) - evil face
    Kiss (K) - kiss
    Grin (G) - grinning face
    Embarrassed (E) - embarrassed face
    Dot, dot, dot (?) - "..."
    LOL (L) - laughing face
    These are just bubble graphics, not edits to the actual animated worms. (I'm an artist and could always do it for…

    19 votes
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  5. Worms game has always been a fun, and bright colours is a part of this fun. So my idea is quite simple, I ask to let players set the preferable colours list for their team, as a team option.
    For example:
    1) Green 2) Yellow 3) Cyan 4) Magenta 5) Blue 6) Red
    That way when I put my team up, game would automatically set top colour on my team list, if 1st is already used by player who joined earlier then it sets 2nd colour etc.

    Might as well keep an option for host to change colours anyway, so…

    2 votes
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    1 comment  ·  Teams  ·  Admin →
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  6. There are alot of weapons in game which the AI cannot use. Some weapons follow simular opperational techniques as others (such as Priceless Ming Vase being used like Dynamite)
    Further more, it appears that the AI will not use some of its weapons until it runs out of ammo for others. For example, the AI wont use Cluster bombs till its out of ammo for Grenades. Could the AI be made to work out which weapon would be better rarther than just using what's next?

    If this would make too much of a change to things like missions, then this…

    41 votes
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    8 comments  ·  Gameplay  ·  Admin →
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  7. I don't know if this is only me, but when I play WA in 1920x1080, it's like 720x480, and black screen on the sides.

    3 votes
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    1 comment  ·  Graphics  ·  Admin →
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  8. Option to make different settings for each team (different health and weapons) would be perfect for making new WA game types. E.g.: Conquering the castle or also best would be user missions editor for single player with possibility download it and play it offline at home.

    3 votes
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  9. Hello, first I wanted to say thank you very much for updating this game! I thought there's not much to improve about this game but I was wrong. I did my research and what I've read so far about the next update, sounds amazing!

    Now my request might possibly be impossible, so I'm not expecting much, but I would like Armageddon to be modable/more customizable. There's not that much to improve the game, these updates will,
    but there's tons of things that could be added, for example weapons, commentary, classes, awards etc.

    Those things of course are not going to…

    3 votes
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    1 comment  ·  Admin →
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  10. Size of the crater diameter, lenght of the ninja rope, number of shots of the weapons, gravity value of the Low Gravity, distance that a blowtorch can reach, damage of the weapons, velocity, max angle that a weapon can aim, etc.

    Probably this is very hard to do, but would be amazing! At least some of these settings would be fine! Imagine: a weapon doing a big crater and the damage very small!

    1 vote
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  11. A health bar like in Worms:Revolution, where it is split up so you can see the health of each worm and how much worms each team has at quick glance.

    6 votes
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    1 comment  ·  Interface  ·  Admin →
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  12. Yes, I know this is crazy for the game this old, but why not? With this whole new idea of operating Windows 8 with touch screen of convertible tablets/laptops.

    It would require of course desigining of some new gestures (some can be taken from Win8, i.e. sliding finger from right border) and some additions to interface, i.e. places where you can tap for jump or shoot. And there is this aiming thing...

    1 vote
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    0 comments  ·  Interface  ·  Admin →
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  13. How about adding ability to create indvidual design for each worm in your team?

    But!

    Those designs can be easily switched off by del key.
    Along with name tags.
    Got me?

    it wont be confusing for targeting or any other sort of acytion because u can swith those things off easily right in-game by pressing del key.

    1 vote
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    0 comments  ·  Graphics  ·  Admin →
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  14. How about adding ability to toggle worm select while flying on chute.
    Handy feature it would be!

    1 vote
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  15. put different sounds on an events: "player leaves the lobby", "player is being kicked for a lobby"

    1 vote
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    0 comments  ·  Sound and music  ·  Admin →
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  16. How about to add ability to turn worm from side to side while falling, jumping. Optional of course.

    1 vote
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  17. It would be nice if water could be made transparent so that you can see the land and stuff through it. Especially for casual games, its not really fair if you are playing on some random map and happen to walk into a hole because you couldn't even tell if any land was there or not.

    15 votes
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  18. When I a edit a level, I like to pick a theme for it, but to normally find the one I want it takes a lot of pointless cycling. Is there anyway a list format could be implemented as to find the theme I want very quickly from the level editor?
    List format would also benefit in the team editor when you are picking your super weapon.

    3 votes
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  19. It would be nice to be able start the Worms Armageddon executable with (very flexible) parameters, so it becomes possible to write custom frontends for the game.

    1 vote
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  20. All Worms have their own arsenal of weapons. They start with a random weapon and one utility or mode of transport. Weapons are not shared among the team.

    When a worm is killed (friend or foe), that worms weapons will become part of the killers arsenal to use in the same turn and all consecutive turns. The ammo renews each turn to 1 for all weapons in the personal arsenal. (shoot does not end turn)

    Making chain kills is a good tactic to make you worm even stronger with more weapons!

    Aiming for worms who have collected allot of weapons…

    9 votes
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