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Worms Armageddon

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Worms Armageddon

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305 results found

  1. Make the mine fuses have the ability to carry on into the next turn without the next turn having to wait for the mines to blow.....If using scheme eddy the mines can exceed 5 seconds which is pretty sweet but the turns always wait on the mines....It would be really really cool if the fuses could carry on over and surprise explode after whatever timer you chose for it.........and just for the below dude...project x allows you to designate whatever fuse you want for mines without affecting pre generated mines...

    1 vote
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    0 comments  ·  Scheme options  ·  Admin →
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  2. What this means is i would like a feature where you the landscape you choose have preset music track.
    Like for instance if you choose Forest it will play music tracks with the word Forest or Wood in it. Maybe just make it forest and it will look for those files in the DATA/Streams. This feature should be created so its possible to change the music of Worms Armageddon landscapes and choose what kind of music to play at each landscape.

    Basically i just want it to be like it was in Worms 1 :)

    6 votes
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  3. In schemes like elite, there isn't much diversity in viable superweapons for the team. It's almost always a supersheep. In 4.0, will scheme options be expanded further so you can change the power of superweapons in schemes like elite? AFAIK, you can't touch the power of such weapons in the scheme editor. For example, if we chose moles for the team, will we be able to edit the scheme so the power of moles are 4 or 5? If we choose sheep launcher, can we get 2 instead of 1?

    5 votes
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  4. This weapon should be stronger, it's useless now.

    1 vote
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  5. 1 vote
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  6. 3 votes
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    0 comments  ·  Teams  ·  Admin →
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  7. Instead of using the failed attempt count to select what mission difficulty you are playing at, you should allow the user to select if they want to aim for gold, silver, or bronze on a specific mission. This would make life infinitely easier to go for the gold instead of killing wa.exe each time something goes wrong.

    2 votes
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  8. Also give possible to hoster to manually respawn crates, mines, barrels and other objects on map.

    2 votes
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    0 comments  ·  Maps  ·  Admin →
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  9. Worms world party have 16 time attaks, 45 Missions different from W:A one's. Why not, with a little installation from WWP cd, have a new button in mission page, and the possibility to play the missions in W:A, using the same team, the same patched engine instead of the unpatched WWP one?

    5 votes
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    Team17 want us to merge WWP and W:A into a single game. What will probably happen is that if you have a WWP CD, you’ll be able to play WWP missions with W:A in the future.

  10. In a game as complex as worms, it is often difficult to describe to your teammate the plan you had in mind. This might be due to weird land formations, lack of good English, or other confusing factors. A team cursor would be an effective tool to properly and accurately communicate to your team. This cursor would be invisible to the enemy team so they can't see what you're trying to map out against them. Is this kind of thing viable? Or is there some kind of gameplay issue undernear that would make something like this impossible?

    2 votes
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    4 comments  ·  Gameplay  ·  Admin →
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  11. 1 vote
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  12. i hate it when my opponent is using ingameobjects as graves or the grave is huge.

    Thats why it would be nice if i could define a default grave for all of my opponents.

    4 votes
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    1 comment  ·  Teams  ·  Admin →
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  13. To have the option to choose which superweapon will drop and which will not drop. for example i want Magic Bullet crates to drop but not Armageddon or Nuckler Test.

    9 votes
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  14. when i have alot flags and graves, i cant see them all in the game, for example of i have 200 flags and there names are flag1 flag2 flag3 flag4... flag 198 flag199 flag200, i wont see them all in the game. i will see something like from flag1 to flag70. the graves have the same problem. please fix this.

    2 votes
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  15. Idea from here:
    http://forum.team17.com/showthread.php?t=39388

    It is said that these sounds are completely disabled in 3.6.29.0. However, I hope it can be re-enabled in a different condition -- if the player has dealt 100% (not 50%) the maximum damage possible from an exploding projectile.

    27 votes
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    9 comments  ·  Gameplay  ·  Admin →
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    If you’d like to see this idea implemented, we need to decide when each of these sounds should be played. The proposed idea (100% practical damage, possibly at long distances) is good but it doesn’t mention how the sound is chosen. It’d be nice to get a discussion going with some ideas for each, but nothing too hard to implement. You may want to also check how these sounds appear in other soundbanks, as well.

  16. There is simillar idea posted here http://feedback.worms2d.info/forums/5998-worms-armageddon/suggestions/1598719-spectate-already-started-games?ref=title its just very unclear.

    One of the best promotion for the game is possibility to watch replays, fan made movies and ability to spectate live games which is, at this moment only possible with external software/sites that arent known for everyone, especialy new players. There should be unique and easy feature for WormNet 4.0 design that allows players to watch choosen matches directly from the game's level. Host should be able to enable live streaming from the lobby menu ingame to put in on the Live Streaming list somewhere on WormNet. Overall design…

    11 votes
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  17. Automatically skipping the turns of a player (and next turns) if he doesn't show activity after ~60 seconds, especially good for warmer when a player goes away without typing /afk command

    3 votes
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  18. Sometimes those windows won't go away for a very long time and you can't either minimize game or close it with Alt-F4. It's not nice to press Ctrl-Alt-Del, launch Task Manager and terminate WA process all those times.

    3 votes
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    1 comment  ·  Interface  ·  Admin →
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  19. worms in real time, all players playing in the same time

    91 votes
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    8 comments  ·  Gameplay  ·  Admin →
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  20. Accidental surrender by misclicking F12 isn't nice. A simple yes/no pop-up could do the trick.

    5 votes
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    1 comment  ·  Gameplay  ·  Admin →
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